Gimbl Co-Founders Q&A – August 2019

Foreword:

Hi everyone! Julien and Dan here!

Before we get into the meat of this, we want to say thank you to all the backers and supporters we’ve had leading up to where we are now. After all the hard work we’ve both put into Gimbl over the last two years, it feels amazing to be so close to launch now.

We were really humbled by the response, and we tried to answer as many questions as we could, but we had to save some questions for later. If you submitted a question and it hasn’t been answered here, we’ll try to answer that in the next Q&A.

Thank you again for all your support!

Dan Biton & Julien Charrel

Your questions:

What are the plans to attract people without the gambling aspect knowing that the competition is there ?

Lots of things! We’re going to be working hard to get fans and streamers on our side. The idea behind Gimbl Challenges is to bring real-world gamer interactions into the streaming sphere. As for competition, we’re aware that we have competitors out there, but we’re focusing on trying to solve real user-experience issues for both streamers and viewers. We can’t speak for our competitors, but we’re basing a lot of our decisions on the real insights we gained from both streamers and their audiences.

What are the next steps?

Excellent question, we were hoping for something along these lines. Our two biggest targets right now are TwitchCon and the product launch.

TwitchCon is, to us, an opportunity to present two years of hard work and dedication to the public. Gimbl started, and has remained, an idea specifically meant to disrupt the live streaming market, so there’s no better place to make our big debut than the nexus that is TwitchCon.

Once TwitchCon is done and we’re back in Europe, our next order of business is releasing the product to the public with Gimbl Challenges and donations. A big part of that will be continuing to reach out to streamers online and at a number of events, so that streamers can become aware of how Gimbl can help them achieve their goals and break out of their one-by-ones.

All throughout this, we want to continue working hand in hand with European regulators to make it possible for us to get a reputable and meaningful gambling license. Once this happens, the doors open to introducing more features to Gimbl, such as live-streamer betting.

Are you ever going to launch?

Absolutely, just like we said in Gimbl Monthly Update #10, we’re moving forward with an Autumn 2019 launch. This is later than we had originally planned, but we want to make sure that our product is strong in terms of design and UX as well as in terms of functionality. We want streamers and viewers to have a gimbl experience that feels natural and fluid, and one that doesn’t feel like more work than they already have to do.

Also, we’re happy to say that V1.0 will be going public not too long after TwitchCon, so there isn’t too much longer to wait now.

Will there be a test phase? Something like a beta?

Growth is a big part of our company ethos, so yes, testing is definitely going to happen, though our initial testing won’t be public. Of course, when we release version 1.0 to the public shortly after TwitchCon, we’ll continue collecting feedback and making improvements.

In our goal to provide the best user experience to gamers, in a way you could say that the entire product lifetime will, in some way, be a “test phase.” Edits are the name of the game when trying to deliver a platform for real users. We envision the product growing and improving and keeping up with gamers’ needs and tastes forever.

How is the licensing going on?

Unfortunately, like we said in Gimbl Monthly Update #9, at this point we are waiting for the Malta Financial Services Authority to complete their blockchain legislation. As soon as they do this, and the Malta Gaming Authority has interpreted this and included it into their policies regarding crypto gambling licences, we’ll be able to apply.

We’re continuing to work with the regulators in an educational capacity to try and speed up the process. We hope to see some results relatively soon.

Is Gimbl a product to use INSTEAD of Twitch?

Emphatically: NO! Gimbl is NOT a streaming platform. We’re a platform that improves your existing streams. All streamers will need to do is link their streaming account (Twitch, YouTube, or wherever they stream) to their Gimbl account, and we’ll embed their livestream onto our site and add on our extras.

What is the first game you want to go live with?

We’re going to leave that for you to guess for now. There are clues on our new website, and we’ve hidden a number of clues into this post too. We’re hoping the detectives among you will be able to sniff them out!

Also, who said there would only be one?

Can you tell us anything more about the Gimbl Ambassador Program?

Not yet, but like we said in our last GMU, expect to hear a lot more about this soon 😉

How are Gimbl is different from the other competitors?

Our platform is going to stand out in a number of ways. For starters, we’re not looking at building a product just to house new features we thought up. We’re trying to solve real issues and bridge real gaps that streamers and their audiences need. Our most important differentiator, in our opinion, is that Gimbl has, from day one, been built solely in order to meet gamers’ needs.

How could I get a job at Gimbl? I want to get involved, this sounds cool.

Head to https://careers.gimbl.gg/ and take a look at what positions are available.

If you’re looking for hints to help you: We like people who are as passionate and dedicated to esports and gaming as we are. Make sure your application reflects that.

What games do you guys play?

Dan: I started out playing games like The Legend of Zelda: Ocarina of Time and GoldenEye 007 in our living room. As I got older, I eventually ended up spending way too much time in Internet Cafes playing Counter Strike. I was never a great player, but like most gamers, I lived for the challenge and the spirit of competition that those games woke up in me.

Julien: I love playing Mario Kart 8 on my Nintendo Switch, and StarCraft II on PC. The speed, the rush, and the silliness of Mario Kart give me energy and make me feel happy after a long day. The strategy, the calculated decisions, and the commitment of StarCraft speak to the part of me that likes to overclock my brain and fire on all cylinders. 

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